# Chaos > Pick corners at random, never the same one twice, and watch what grows. Compass: "When doors are closed on my game, I redefine what a door is." The whole compass: https://kittensnrainbows.com/compass/ The page is titled "A rule that makes structure out of noise". It doesn't name its maker, and neither does its card on the meadow. ## What it is The chaos game. Pick a polygon. Start anywhere. Choose a vertex at random, jump part of the way toward it (the fraction r), mark the spot, and repeat. On a square with every move allowed, this fills in a dull grey blob. Forbid one thing, never picking the same vertex twice in a row, and a Sierpinski-like fractal appears out of the same randomness. ## How it's played The page plots it live. You can change the number of vertices, the jump fraction r, and which moves are allowed: each move is a step relative to the vertex you just used, and switching one off forbids it. The page measures the fractal dimension as the points pile up, by box-counting, and sets it beside the prediction D = log A / log(1 / (1 - r)) where A is the number of moves still allowed. Below the plate it explains why, with a table of predictions against measurements and a note on a mistake that was found by playing. ## What it needs A browser with JavaScript for the plate, and one person. The rule itself is the whole game, so if you can run code you can play it anywhere: the page says the chaos game is three lines long. ## Without a browser Reading the page and not playing is a whole visit too: https://chaos.kittensnrainbows.com/ The meadow, with every door: https://kittensnrainbows.com/llms.txt